ChaosEmpire
MOD
for Diablo 2 Ver. 1.10 English + German
from 10.04.2004 21:00 Final 7.10
Important !!!
Before installing read this page carefully
(see Version Info at end for
latest changes,
I won´t answer any longer questions that are already covered in
this file)
In case of any trouble, press the credits button on main screen to check for your installed version
You
MUST
deinstall the old MOD-Version of ChaosEmpire every time when you want to switch
between MOD and LOD 1.10 or between MOD SP and MOD MP version via modUNinstall.bat !
If you don´t do this, your original game files
(D2Client.dll,
D2Common.dll, D2Game.dll, D2Lang.dll, D2win.dll)
will be overwritten and you have
to reinstall.
MODMPinstall.bat installs
the *CE, also it saves your original files as *.org.
This is for MultiPlayer and D2Maniac Realm.
There should no PlugY.dll after processing this Batch File, or you have
installed SP Version!!!
MODSPinstall.bat installs
the *CE, also it saves your original files as *.org.
This is for Single Player, never use it in
MultiPlayer or on D2Maniac Realm, or your game crashes and your character is
broken forever.
You have been warned!!! No one will be able to restore your characters!
MODUNinstall.bat
deinstalls the MOD, your *.org will be played back, MOD files will get
extension *.CE
Its only a simple renaming,
but it MUST be done for getting back to your original files or for switching
between Single and MultiPlayer Mode
What can I do, when the
MOD won´t work...
This could happen, if there is a broken Diablo installation, or pieces of
another old MOD.
Deinstall your old D2, install a fresh clean Classic D2, next LOD and at
least Patch to LOD 1.10, you MUST have LOD 1.10.
Extract ZIP-File directly into your D2 folder. Choose the correct MOD
Version (SP or MP)
Current open work:
- Message System (tombs) will be removed
- Version 8+9 will bring new items and skill modifications
- With the words of the DukeNukem4 makers...Its done, when its done
Proceed of sale increased
All Ladder recipes/items activated
German Patchstring.tbl fixed cause of the ItemAuraBug
Magic-Register at NPC´s activated
Fara does not heal any longer
Shortcut Switch -act1 until -act5 changed (generates now test char with Level 16/45/60/78/96)
Runewords possible in Magic Items
New TownPortal Graphic
New Gameload screen (for quick identify that you have the mod)
Credits adapted
New Character start with Horadric-Cube and Stone ot the Conversion (Think about both items...)
All Characters start with 85 points of status and an ability, and some startup items (Once again, think about the line above...)
Gold quadruples quantities in Stash and inventory (Lvl1 200.00 / 40.000)
Character walk / run faster
Per LevelUp +2 Skillpoints
Per LevelUp +8 Statuspoints
Skills up to Level 30 possible
Character up to Level 100 possible
Sorceress: Teleport Sound changed, Skill works in town
Sorceress gets 2,5 Mana per Energy-Point instead of original 2
Necromancer gets 2,5 Leben per Vitality-Point instead of original 2,
Necromancer: Instead of 3 Skilpoinst per Skeleton like original it is now 4. Therfore Skeletons have been increased in hitpoints and damage for better balance and less LAGs
Barbarian: Battle Command gives now +5 skills instead of +1
Ninja Tree of Assassine
now has synergies, Blade Fury is able to pierce with piercing items
(There is a bug related to your damage announcement when wearing 2 claws.
Only the right weapon counts (left on screen), switch weapon slot once to
get the "correct" results
Amazone: Strafe und Multi do full weapon damage, Strafe has a max of 15 Arrows, Mutli max 34. Guided Arrow gives 10% damage per LvL
Hirelings level up twice as fast as original
Doubled Life, Damage and Armor per LevelUp
Mercs are able to wear complete Equipment (Akt3 only 1 shield OR 1 Weapon)
Skills changed
Akt1 Roques:
Normal: Innersight, Slow Missiles, Fire Arrow or Cold Arrow
Nightmare: Innersight, Slow Missiles, Exploding Arrow or Ice Arrow
Hell: Innersight, Slow Missiles, Immolation Arrow or Freezing Arrow
Akt2 Soldier: Jab
+(Kampf / Defensiv / Offensiv)
Normal: Jab, Prayer / Defiance / Blessed Aim
Nightmare: Jab, Thorns / Holy Freeze / Might
Hell: Jab, Fanaticism / Salvation / Meditation
Akt5 Barbarian
Normal: Bash, Stun, Sanctuary
Albtraum: Bash, Stun, Sanctuary
Hell: Bash, Stun, Sanctuary
Exp penality on death changed (5% / 10% / 15%)
Normal -20% Resistance, Nightmare -60%
Static in Normal works until 20% life of monsters
Experience constantly decreases, with Level91 drastically
Up to Level 52 the original Level 25 Rule is workingl (Monster Level must be +-5 Level, so play normal without rushing)
Unique / Champion Monster Quantity increased (min_max Quantity in normal/nightmare/hell + 0_1/1_2/2_3)
Monsterdensity per Level increased (*1,25)
Min/Max Damage A1,A2,S1,El1-3 of all Monster plus 18/14/12(*MonsterLevel(Normal,Nightmare/Hell)),
Implemented random unpiercable Immunities (1-2)
/players13 is fixed minimum
maximal /players 127 is possible
2 missing LavaMaps in Act5 activated (internal code is EW3 and NS3)
hidden Harem Map changed with the original small map
Shortcut Portal to Tristram
Shortcut to Graveyard
Shortcut to PindleSkin
Hidden Shortcut to Cow Level, before killing baal
Used the waypoint to Nihlathak as waypoint to Cow Level
Fog in act1 wilderness
New "town" in act4
Act1 caves are more impressive
New Sun of the altar area in act2
Harrogath has spend money into a new well
New inner cloister
New cathedral
Andariel map changed
Duriel map changed
Mephisto map changed
Act3 town shuffled
New graveyard
Diablo Clone
Could be in act5 Lava Caves as Superunique max. once per Game(with up to 3 random abilites in Nightmare and Hell)(E2,EW,EW3,NS2,NS3), also possible in Cowlevel
Possible as a normal monster in Act3: Kurast Causeway - Ruined Fane (1 Level) (there can be many of them(no annihilus drops there. no random abilities)
Level changed (75/95/110), Resistance, Block decreased, Damage is original, Experience increased
Diablo Clone Drop
modified, different for Normal, Superunique and World-Event(Realm Only) Version
New monsters already in Diablo2 but normally hidden (some are not working completly thats the reason for hiding)
Mosquito Nest activated
Quill Bear activated (really silly)
Elementar "Balls" activated
Fallen "volcano" activated
Monster aus Diablo1
Acid Beast (Act1 Jail, Act2 Harem, Act3 Kurast, Act4 River of Flame, Act5 in many many places :)
King Leoric in Act2: Lost City - Ancient Tunnels (1 Level)
Bats replace the original swarms
The Hidden replace souls (no more lightning damage...dont forget BlackSouls..)
BlackKnights in act4, Iron Maiden already in River of Flame possible
Lazarus in act2
Other
FoulCrows replaced with dangerous impressive kites
Increased stash, cube, inventory
Rejuvention from NPC´s purchasable
Stamina, Antidote and Thawing Potion take twice as long effect (1 minute)
Graphics of rings, Amulettes changed
All BasisLevel increased with factor 1.3 (this means drops from chases are better, annihilus possible really late act5)
Exceptional and Elite Items possible in all difficulties (very low chance in normal, better chances in nightmare)
Monsterdroprate little bit increased (additionally to players function)
Gamble Chance massively increased (49,25% magic, 29% rare, 14,5% set, 7,25% unique; Exep 37%, Elite 13%)
Shrinking Heads, Barbarian und Druid Helm, Paladin Shield, Orbs, Amazonen Weapons and runes in gamble screen possible
max of 25 Items in GambleScreen instead of 14
Throwing Weapons can have sockets
Belts with max. 2
Socket, Amulette and Rings with max. 1 Socket
(Amulette work as Shield, Rings as Weapons, Belts as Armor)
Gas- / Oil Potion do more damage (factor 5) and sell very well
Annihilus gives 2-5 to all Skills
Rings, Amulette, Charms, and Teddys, can be personalized
ZOD +1 Skill and 25% dmg on weapons, hp% 10 and mana 5% if socket in armor, 7%max resi% and 14 resi all in shields
Your personal Teddy
Counts Monster killed, attacked, hit, also how often you are hit and have
died(not all attack work, eg Sorceress spells wount count, D2 Bug)
+1 to all Skills
+ 2% MagicFind per LevelUp
up to 5 "RuneSkills" can be cubed
(don t cube more then 5 charges, or Teddy will
disappear, or in worst cases your char is damaged!!! and lost)
Organs
Gem-Bags (How to Use further down)
Magic and rare arrows and bolts possible
A special Unique-Set(including
5 unique charms)
It will make your life really easy in hell..if you find it :)
The following items transmogify with right-click into...
Brain - Oil
Spleen - Gas
Heart - Zod Rune
Jawbone - little charm
Horn - medium charm
Quill - big charm
Fang - torch
Eye - jewel
Tail - Herb
Flag - Valuable Elixier
Soul - Book of Wisdom (Adria from Tristram has written her experience and tales into this book)
Torch - more light, (and something happens if you can see better (5 Minute))
Herb run like on drugs, some guys feel refreshed smoking this suspicous herb (4 minute)
Valuable Elixir increases defense, hp, mana temporarly (3 minute)
Black key - allskills +5 (2 minute)
Book of wisdom - + 5.000.000 Experience
Potion of Farnham - +1 Skill
Potion of Ogden - +8 Status Points
Potion of Griswold - +1 Strengtht
Potion of Gillian - +1 Dexterity
Potion of Pepin - +1 Vitality (+3 MaxLife + 1 MaxStamina)
Potion of Adria - +1 Energy (+2 MaxMana)
- CowLevel Recipe - Black Key + TownScroll
- Hidden recipe to create
the Uber UniqueSet Items
(Tombs will gives you a hint) *not yet implemented,
but you will find out the "at the moment" easy recipe yourself
You get if you put in....
- 1 white superior item -> 1 item + 1 healpotion
- 1 etheral superior item -> 1 item + 1 manapotion
- 1 make item etheral -> 1 item + 1 Rune
- 1 new mag. item -> 1 item + 1 Charm (don´t use your teddy or it will be lost!!!)
- 1 new rare item -> 1 item + 1 Jewel
- 1 set item -> 1 item + 1 body part (sometimes you get a rare item with doubled durability (normal D2 logic))
- 1 unique item -> 1 item
+ 1 doll + 25 perfect gems (each item type needs its own sort of gems)
(sometimes you get a rare item with trippled durability (normal D2 logic))
- 1 socket item -> 1 item + 2-7 Öils (black Potions, For 1 socket you need 2 Oils, increasing Oils adds more sockets, if possible)
- 1 exeptional item ->normal item + body part + perfect gem + Tyrael
- 1 elite item -> exeptional item + body part + perfect gem + Tyrael
- 1 next smaller rune -> 1 Rune
- 1 personalized Item -> Horadric-Scroll + Item (like Anya Quest)
- 1 Tyraels Macht -> 1 Templars Might +2 body parts
- 1 Azurewrath -> Lightsabre + 2 body parts
- 1 Rune/Skill -> Teddy + 1 Rune + 1 Chimera - Doll
- 1 big Rune/Skill -> Teddy + 2 Runen + 1 Damien - Doll
- 1 Morph-Item -> Doll of Act boss + Amulett (only a joke)
You put in to get...
- 1 Oil of Accuracy -> Increases a weapon's chance to hit by 1-2%. PERMANENT, Weapon
- 1 Blacksmith Oil -> Repairs 20% of an item's durability. Repairs completly Weapon, Shield, Armor
- 1 Oil of Death -> Increases the damage potential of a weapon.+1 to minimum, +2 to maximum PERMANENT
- 1 Oil of Fortitude -> Adds +10 - +50 to the max durability of an item. Permanent Weapon, Shield, Armor
- 1 Oil of Hardening -> Adds +1 Armor class to helms and shields, adds +2 Armor class to armor. PERMANENT Shield 1, Armor (incl. Helm) 2
- 1 Oil of Imperviousness -> Adds +3 - +5 Armor class to armor and shields.PERMANENT
- 1 Oil of Mastery Increases -> a weapon's chance to hit by 3-5%. PERMANENT
- 1 Oil of Permanence Makes -> an item indestructible. Permanent Waffe,Rüstung, Schild
- 1 Oil of Sharpness -> Adds +1 to maximum damage of a weapon. PERMANENT
- 1 Oil of Skill ->Reduces the attributes needed to use a weapon or armor by 6-10. Permanent in % Waffe,Rüstung+!Schild!
There are 7 Gem-Bags for
each gem type.
The bag can contain 2 gems of same type and quality, if you put in a third
of same type and quality it willbe converted to next better quality.
There can be 200 perfect gems in bag
Maximum is 200 Perfect, 2 Flawless, 2 Normal, 2 Flawed
and 2 Chipped Gems of same type.
So 208 gems in bag for only 1 place in inventory, you save 207 places!
How to put gems into
gem-bags
Put the gem-bag and the correct gem type into cube, press the button, thats
it
If there are already 2 of same type in gem bag, you get a better one that
you can cube again into stash, until its a perfect one
How to get gems back?
Put the gem-bag into the cube, press the button, and one of the lowest will
be put off from bag
To get the perfect gem, you must remove up to 8 from other type...heee you
got 207 saved places..so do a little work :)
Where to get this
gem-bags
Lysander (Act2) costs 750 Gold
Rune/Skills list for Teddy recipe:
El+Zod Eld+Cham Tir+Jah Nef+Ber Eth+Sur Ith+Lo Tal+Ohm Ral+Vex Ort+Gul Thul+Ist Amn+Mal Sol+Um Shael+Pul Dol+Lem Hel+Fal Io+Ko Zod Cham Jah Ber Sur Lo Ohm Vex Gul Ist Mal Um Pul Lem Fal Ko Lum Io Hel Dol Shael Sol Amn Thul Ort Ral Tal Ith Eth Nef Tir Eld El |
LowerResist Valkyrie DeathSentry Battle Command LifeTab Venom Conviction WakeOfInferno LightningSentry Grizzly DireWolf BattleOrders SpiritWolf Hydra Static Teleport Revive Concentration Fade SpiritOfBarbs HeartOfWolverine OakSage BladeShield Energy Shield Vines Cycle of Life Plague Poppy FireGolem IronGolem BloodGolem IronMaiden ClayGolem Shout BonePrison BoneWall ChillingArmor Shiver Rest in Peace Corpse Explosion SkellMage Thorns AmplifyDamage SlowMissiles Raven Grim Ward BoneArmor Find Item FindPotion InnerSight |
New Titles (Softcore(N,NM,H); Hardcore(N,NM,H)):
Amazone
Battlemaiden, Superior, Matriarch; Dame, Lady,
Queen
Zauberin
Adept, Enchantress, Wizardress; Hexmistress, Seeress, Incantatrix
Totenbeschwörer
Summoner, Spiritualist, Warlock; Conjuror, Magician, Thaumaturge
Paladin
Knight, Lord, Monarch; Champion, Prince, King
Barbare
Veteran, Chieftain, Overlord; Warrior, Conqueror, Warlord
Druide
Protector, Preserver, Guardian; Forester, Shaman, Earthlord
Assassine
Slayer, Enforcer, Inquisitor; Eliminator, Ninja, Sensei
ToDo´s for future
Version 8 and 9:
New Items and Skill Modifications
Version 7.10:
Increased Battle Command +skills to 5
Fixed the broken recipe to generate unique weapons
New recipe to create the book of wisdom, one part is Blood Raven´s doll, you
have to find out the other needed stuff
(the book is worth your search, think about 5 Mio. Exp without cap)
Decreased the gamble chance for exceptional items
Fixed a typo in Experience.txt
Increased the Experience penality on death to 5% / 10 % / 15% (N / NM / H)
Implemented DLL Changes to support additional Levels in future
Changed extension of modded files in ZIP, you can savely delete all files with
extensions MOD in your Diablo2 folder
Remember that you MUST uninstall the MOD before installing any newer version, and extracting the new files into your Diablo 2 folder
Version 7.03:
Fixed Anti-Rush Feature in Act2, now it blocks correctly
Removed Book Tomes out of Town
Fixed drop of Acid Beats in Act5 (before accidently act1 drops)
Version 7.02:
Improved the Anti-Rush features
Fixed a crash problem on
D2Maniacs
Version 7.01:
Fixed some broken recipes
Version 7.00:
Changed version counting, reason for many little versions is, I wanted a stable
MOD so all learning is done step by step (which means version). I recommend all
new Modders to do it that way.
Your tester will really be thankfull for a slowly stable developed version
Implemented many DLL changes, to make the game a little bit more challeging and
tactical
Cause of that, the whole balancing has been redone (Tnx to all my BETA Testers)
Added the new "Trademark" of ChaosEmpire, our all beloved Teddy...
Skills possible up to Level 30
Added some Start and Uber Items, Increased stash, cube, inventory, done some
little changes on characters, ad te whole things, to get a little better
balanced
Increased Gamble-Chance
Made the Unique Item recipe much harder to work, so you have to play.
Added some modified/new maps
Implemented Anti-Rush features for MultiPlayer and yeah...that´s the Uber-News:
On 4th of april 2004 final 7.00 has gone online at D2Maniacs (Tnx to JEB and Sunny)
Version 6:
Added some monsters from Diablo1 (Tnx for all the 1.09 PlugIn´s)
Hellfire Oils, Diablo 1 Potions, the new Gem-Bags and something more...
Version 3+4+5:
Added Uber-Diablo in different ways, to let it look a little bit like a
World-Event
Added some of the hidden original items, which never found their way into the
game
Get much fun during holiday in modding, so I decided to learn modding...
At this place many thanks to all people in MOD Forum of Ddiablo2.de and
Phrozenkeep
Version 2:
Main change have been cube recipe to make it harder to get uniques/set
Version 1:
Based on my little Single-Player MOD for LOD 1.09d, I started a new version for
LOD 1.10
Experience is tripled, and there a recipes to make it a little bit easier to get
better stuff, so you have the same chances in Single-Player mode as on Blizzards
Realm
Myhrginoc
Joel
Darque
SVR
KingPin
Paul Siramy
afj666
Red Havoc
Tigerseele
MagicMatze
Char
Baalrunmaker
all forgotten (drop me a line to add you) from Phrozenkeep (d2mods.com) , and Diablo2.de
my beta testers, which have a really hard job...and much troubled caused by me....sorry .)
YOU, for playing my mod, and giving feedback